Elite: Dangerous Launches, Congratulations all at Frontier!

Posted by on Dec 16, 2014 in Progress Report

Two years in development, decades in anticipation. Today Elite: Dangerous goes to the public.

A game with 400,000,000,000 realistic star systems, effectively infinite opportunities and the next chapters in a story that started way back in 1984. It’s been an amazing adventure following this game for 30 years and seeing it come back from oblivion, through sequels, kickstarter, alpha, beta, launch party and gamma versions until now…

And here we are! Release day.

All that remains to say is a hearty congratulations to Frontier Developments staff, designers, developers, testers, support teams and production team. Bravo on all your hard work. It’s been quite a ride, but you’ve made it and can be mighty proud of what you’ve achieved.

Welcome to all the new players about to join this game and take part in the universe of Elite.

There’s only one thing to say to you all.

Right on, Commanders!

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  1. And thanks to yourself and the host of writers for giving the ED universe depth and history, and a whole lot of life. Let’s hope FD give you guys the chance for more! 🙂

  2. “A game with 400,000,000,000 realistic star systems”

    I wonder what is realistic about star systems that hang your ship when you visit them, so you have to raise a support ticket and wait to be moved to a safe neighbour.

    Congratulations indeed to Frontier for getting a small subset of what they promised out and working. Further congratulations should be reserved for when Elite Dangerous achieves the standard of the game called Elite. If ever.

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