The Midnight Chronicles
Officially licensed novels based upon the 1984 ZX Spectrum games “Lords of Midnight” and “Doomdark’s Revenge” by Mike Singleton.
The Lords of Midnight
The land of Midnight was cursed into eternal winter many thousands of moons ago.
The survivors battle hardship, famine and war; even beating back Doomdark, the Witchking, in a battle that lives on in legend. But now, at the Winter Solstice, neither the Lords of Midnight or the Fey of the Forest can resist his greatest weapon, the ice-fear.
Their only hope rests in ancient lore, the myth of a long lost house and the legend of the Moonprince.

About The Lords of Midnight
“It is clearly written by someone who has actually played the game extensively and who understands the characters and their motivations. Within the events of the novel most readers will probably recognise various tactics and stratagems that they themselves have employed. The author also manages to successfully dovetail the two different ways to complete the game, the roleplaying quest and the militaristic wargame campaign. A masterful novelisation.”
“You don’t have to be a fan of the original game “Lords of Midnight” to appreciate and enjoy this book. Considering the scale and scope of the original game (an entire land, locked in ice, with dozens of castles and cities, inhabited forests, all being fought over in almost real-time by multiple armies of a malevolent overload in true Tolkein fashion, it’s a minor miracle that the book is “only” 550-or-so pages!”
“I devoured this book, which brings to life the characters, landscape and lore of Midnight perfectly. Author Drew Wagar sets out an excellent storyline and plot, which is a key challenge in itself given the “open world” nature of the game. Wagar’s story also brings to life the legendary characters of Midnight in a compelling and convincing manner. This is a key storytelling challenge as the leading characters (Luxor, Morkin, Rorthron and Doomdark) have very close equivalents in Tolkein’s masterpiece, The Lord of the Rings.”
Doomdark’s Revenge
Doomdark, the Witchking, has been defeated by the Moonprince Luxor and the valour of the Free and the Fey. The curse of eternal winter has lifted from the land of Midnight
Yet the hard-won peace is short lived; a strange warning is received. Doomdark has a daughter, Shareth the Heartstealer. She sees Midnight as her rightful inheritance and plans to conquer it.
Shareth kidnaps Luxor’s son, Morkin, on the eve of his wedding. Tarithel, his betrothed, tortured by dreams of Morkin’s fate, finds her way into the strange realm of the Icemark, a land riven by conflict and warring factions. Luxor, aided by Rorthron the Wise and a company of Moonguard warriors, must journey across the Frozen Wastes to seek allies in hostile territory, in a desperate bid to stop Shareth.

About Doomdark’s Revenge
“Drew has done it again! In Doomdark’s Revenge, he has taken all the characters, the lore and packaged it all in a gripping can’t put it down read. This is a must read for any fans of the land of Midnight and the Icemark.”
“Doomdark’s Revenge stands on its own two feet as a credible and enjoyable fantasy novel. Where it excels is as a worthy and authentic adaptation of a deeply-loved and groundbreaking strategy game.”
“Drew Wagar delivers again. After his excellent adaptation of the late, great Mike Singleton’s epic 1980s strategy game “The Lords of Midnight”, author and Midnight fan Drew Wagar has written another authentic Midnight tale, this time of the sequel “Doomdark’s Revenge”.