The Lords of Midnight
The official novelisation of Mike Singleton’s epic 1984 ZX Spectrum game. The Lords of Free and Fey must battle the evil Witchking in the icebound realm of Midnight whilst the newly revealed son of the Moonprince must seek the destruction of the source of the Witchking’s power, the Ice Crown.
Do you want dawn?
About The Book
Mike Singleton’s epic 1984 ZX Spectrum game is, perhaps, the definitive title for that remarkable Sinclair Research 8-bit computer. At the time the game was ported to both the Commodore 64 and the Amstrad CPC, later on to Windows, Mac, iOS and Android.
More remarkable is that Mike crammed 32,000 panoramic views, gameplay, graphics and an epic story into the tiny confines of the ZX Spectrum’s 48k of memory. It is a game that is still played today and remembered fondly by many.
A novelisation of the gameplay was promised as a competition prize for the first player to mail in evidence of completing the game. The prize was never awarded and that book was never written… until now.
The Lords of Midnight is the epic tale of Lord Luxor’s struggle against the evil Witchking Doomdark, who has cursed the realm of Midnight into eternal winter.
With the aid of the mysterious and mercurial Rorthron, Luxor finds out that he descended from a royal line of ancient Moon-princes, giving him power over the Moon-ring. Only through this can he challenge the Witchking’s might in battle.
Alongside him stands Morkin, his newly discovered son, who is the only person who can endure the Witcking’s terrifying Ice-fear and Corleth, a member of the elusive race known as the Fey.
Luxor must rally both the Free and the Fey to his banner to stand a chance of defying the Witchking, but Midnight holds many other secrets amongst its ice-bound landscape. Time is short, politics are rife and the Witchking’s armies are already on the move.
“It is clearly written by someone who has actually played the game extensively and who understands the characters and their motivations. Within the events of the novel most readers will probably recognise various tactics and stratagems that they themselves have employed. The author also manages to successfully dovetail the two different ways to complete the game, the roleplaying quest and the militaristic wargame campaign. A masterful novelisation.”