The best laid plans
Hi Folks, back with this weeks update.
Something of an interesting week all things considered. As I mentioned last week, I’d submitted my synopsis and detailed plans across to Frontier for approval. Having kept them in the loop as to my intentions through the Kickstarter and knowing they were aware, at a broad-brush level, of where I was going, I wasn’t really expecting much in the way of problems getting approval for the plot.
So, it was a bit of a deflating moment when I got an email on the 12th of Feb with the word “Problematic” not very far from the top. A glass of sherry was required.
The good news is that the basic plot is sound, they seem to approve of the ‘Political Intrique’ direction I’ve taken and the robustness of the plot hasn’t really been challenged at all – yet. 😉 That means that all my work on characters, arcs, events, scenes and so on is all intact.
The bad news is that the locations need to be changed.
There are three reasons for this.
First, whilst I’d been given tacit approval in the form of a “should be ok” for the locations I’d selected and the changes I wanted, the stories are being approved at multiple levels inside Frontier, with (unsurprisingly) final sign off going to David himself. In short Wolf 630 is not an option as the current history of that system is set to be preserved for Elite : Dangerous. That means Wolf 630, Landfall and all those locations are gone.
Second, there are some major structural changes in both game dynamics and technology (particularly the operation of the hyperdrive systems in Elite : Dangerous compared with previous games) which also breaks my plot. I can’t reveal exactly what these are yet because a) I’m not allowed to and b) they haven’t been finalised yet. The official canon timelines and political structures for Elite : Dangerous are also works-in-progress at this point.
Third, it turns out that the FFE map of stars system is badly flawed. Some real systems are in completely the wrong place, (Achernar for example, the seat of the Empire, is 4x further away in real life than portrayed in FFE). Thus the location of the border between the Federation and the Empire is anybody’s guess right now.
Given I like my plot baked, locked down and sorted before I start writing, this is a level of complexity and uncertainty I hadn’t anticipated so I’ve had to adjust my approach to compensate.
What I’ve done is abstract up the location detail and made some suggestions (based on the admirable ‘SpaceEngine’) as to where the action takes place. It will still be a series of locations you’ll be able to visit in game, I just can’t tell you precisely where it will be yet.
This may sound a bit negative, and, if I’m honest, my initial reaction was “Ye Gods!”. Having thought about it a bit more I think, on balance, it’s all positive. Wolf 630 had a history and a future, what I’m now doing is creating a new world with a comprehensive history which is an addition to Elite Lore. This will be baked into the Elite canon – this is a good thing.
Also, David and team are taking a very finely detailed look at the plots, use of technology, overall shape and structure for all the books (mine wasn’t the only one to be rejected on Draft 1) and that attention to detail bodes well for consistency and quality. What it means for the writers is our task of writing and redrafting will be more complex and iterative. (Read time-consuming!)
Frontier are currently undertaking a lot of work on behalf of the writers; the timelines are well researched and the backdrop material (whilst still in draft) is of good quality and wide scope. Adherence to this is very important to gain approval for the plot.
As such I submitted a revised ‘Draft 2’ on Thursday evening which they are perusing as we blog.
So where will Elite : Reclamation be set? Can’t tell you precisely, but it will be in a disputed zone on the border of the Federation and the Empire and it may look something like this…
See you next week!