It’s just over a week away, so a bit of promo about the event from my perspective. You can find all the details here on the official page.
LaveCon is currently the most ‘Elite’ focussed of the SF conventions out there, taking its name from one of the original planets in the original game, the eponymous ‘Lave’. As such, there’ll be a lot of Elite themed content there, not least visits and Q&A sessions with the folks from Frontier, the authors of Elite: Dangerous itself.
That’s not to say there isn’t other stuff around though, a brief look through the agenda will reveal a wide range of topics from board gaming, live roleplay sessions and jugger matches (whatever a jugger is!), cosplay, LAN computer gaming, tabletop roleplay, an X-Wing miniatures tournament, warhammer fantasy tournament, readings from authors, workshops, live audio drama, demos, the Oculus Rift, Q&A sessions, talks, panels and some special guests.
As for myself I’ll be doing a few things at the ‘con. I think I’m on one of the panels and I’m definitely part of the ‘reading from authors’ section. As such I’m rather exciting to be giving the first public outing of my new book (Emanation – available in October). I’ll be following on from the short excerpt that’s included at the end of Elite: Reclamation.
This is the first of (at least) four books in what I’m calling the ‘Shadeward Saga’. It’s another SF romp, but rather more ‘hard’ SF than Elite: Reclamation was able to be, but with the same style, same attention to detail and a similar approach to characterisation for the people involved. Expect high drama, tension, betrayal, joy, sorrow, adventure and everything else that you’re used to in my writing.
This has been a bit longer in coming as because this book is based in my ‘own universe’, as opposed to someone else’s as in the case of Elite: Reclamation, I’ve had to do all of the background and backstory generation myself.
Which brings me on to my other contribution to LaveCon 2015.
I’ll also be giving a talk entitled “Now, that’s what I call World-building.” This is my take on how to use the increasingly sophisticated tools and software available to enhance your story telling. It’s now possible to generate believeable landscapes, terrain and even whole planets and stars system from the comfort of your laptop, tweak and adjust them at your leisure, until you’re left with a pristine world that suits your requirements.
Once you’ve done this, through the magic of procedural generation, you’re able to step down into your ‘map’, and explore your new world, safe in the knowledge you can visit the place over and over again, yet be seeing something that no one else has ever seen before. It’s a rather compelling way to stir the imagination. With modern computers and graphics power, it’s as good as ‘being there’.
A desolate moon around a white dwarf star. Click. An Earth-like world with glorious rings arcing over a sandy beach? Click. A lonely asteroid on a collision course with a black-hole? Click. The possibilities are endless.
Of course, the best bit of any convention is mingling with friends and fans, renewing old acquaintances and making new ones. I personally can’t wait. If you’re going to be at LaveCon, post below and I’ll keep a look out for you. Regardless, come across and say hello. Meeting you all and listening to your stories and tales is what makes this whole writing lark worthwhile.
Looking forward to seeing you there, folks!