Doomdark’s Revenge: The Official Novel
“From the ruins of blasted Ushgarak, she pledged that the Moonprince’s triumph would be short lived!”
Here, in the depths of the cold, at the Winter Solstice itself, it gives me great pleasure to announce another book!
I will be writing an official book based on the second of Mike Singleton’s epic games – “Doomdark’s Revenge.”
Once again, Chris Wild and I will be collaborating on the story. Cover design will be by the same artist as before (the hugely talented Jurij Rogelj) with the book being published by Fantastic Books Publishing, initially in ebook and paperback, with an audible conversion following on afterwards.
The current plan is to have the draft completed by the end of July 2019, with the book available in early autumn of the same year.
To introduce it, here is the trailer.
This is a direct sequel to “Lords of Midnight” and, just like as in the original game, will pick up the story immediately after the point at which Lords of Midnight finishes. Doomdark has indeed been defeated, but his daughter, Shareth the Heartstealer, vows a terrible revenge…
Back in 1985, Doomdark’s Revenge swiftly followed the success of Lords of Midnight on the ZX Spectrum, introducing new innovations such as multiple races and characters who had their own agendas and wandered about the map. Despite all this, the map of the ‘Icemark’ (the land in which the adventure takes place) was even bigger than before.
Doomdark’s Revenge is quite a different proposition to Lords of Midnight. Firstly, there are even more characters than before – a total of 128 compared with the 32 in Lords of Midnight! Now, each character has traits, behaviours, loyalties and hatreds, meaning politics will play a huge role in this story. Both Luxor and Shareth vie to recruit armies to their banner. Figuring out how to portray all this in a book will be one of the early challenges.
Next, Lords of Midnight (the game) was entirely a male domain. We reviewed this as part of constructing the novel and introduced Shareth into Lords of Midnight from the second game (so readers would be aware she was there). Shareth is the daughter of Doomdark himself and is the main antagonist of this second story.
Tarithel (who wasn’t mentioned in the original game either, but would have been around at the time) is the daughter of the Lord of Dreams. We gave her a bigger role in Lords of Midnight, but she has a central role in the second book and becomes one of the major protagonists.
Morkin and Rorthron also reprise their roles, though Corleth is a noticeable absentee from the second game.
The book will, once again, be faithful to a play through of the game itself. I’ll admit, right now, I’m not as familiar with the game as I was with Lords of Midnight, so I’ll be playing it regular in the new year on my twitch channel – come along and find out what it’s about!
Lords of Midnight and Doomdark’s Revenge are the first two parts of a planned four piece series known as the “Midnight Chronicles”. Chris and I plan to continue our collaboration after Doomdark, and produce the “The Citadel” and the “Eye of the Moon” in due course.
Now I have both the time and the capability, I’ll also be working on the audio version of Lords of Midnight. This will be available via Audible (and via FBPs own store). The audible version of Lords of Midnight is expected to be available during the summer of 2019.
The first step will be to establish the lore of the upcoming book. This will be working with Chris and playing the game to refamiliarise myself with it. Writing is due to commence in April 2019 – you can follow progress here.
Dawn breaks… Join us as we venture into the Icemark, the frozen empire to the North of the land of Midnight. Time is of the essence, as Shareth has sworn… Doomdark’s Revenge!